AI Insights · Timothy · July 2023
Top 5 iOS Casual Games in Oceania: Q2 2023 Performance Review
Review of the top 5 casual games on iOS in Oceania for Q2 2023, showcasing trends in weekly downloads, revenue, and active users.
In the second quarter of 2023, the casual gaming category on iOS in Oceania saw significant performance from the top contenders. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for the top 5 casual games, as recorded by Sensor Tower.
MONOPOLY GO! from Scopely, Inc. experienced a notable increase in weekly revenue, peaking at around $278K in the week of June 19. Weekly downloads for the game showed a downward trend from a high of 60.7K in late April to approximately 30.9K by the end of June. Despite the decline in downloads, weekly active users remained relatively stable, fluctuating around the 70K mark in June.
Royal Match by Dream Games demonstrated a strong revenue performance, with weekly revenue peaking at about $265K in the last week of June. The game saw a steady increase in weekly downloads, reaching approximately 17.1K by the end of the quarter. Weekly active users showed a continuous rise, peaking at around 125K in late June.
Gardenscapes from Playrix maintained a robust revenue stream, with weekly revenue peaking at around $216K in late May. Downloads fluctuated throughout the quarter, peaking at 17.6K in mid-April before gradually decreasing to about 12.1K by the end of June. The number of active users remained stable, averaging around 85K in June.
Tetris® by PlayStudios saw modest weekly revenue, peaking at around $754 in mid-April. The game experienced a significant spike in downloads in early April, reaching 26.3K, before stabilizing around 10.2K by the end of June. Weekly active users mirrored this trend, peaking at 93.7K in early April and stabilizing around 73.1K by the end of the quarter.
Subway Surfers from Sybo Games ApS saw a steady increase in weekly revenue, reaching approximately $2.8K in the last week of June. Downloads showed a significant upward trend, peaking at 19.7K in the final week of the quarter. Active users remained strong, peaking at around 418K in early April and stabilizing around 351K by the end of June.
These insights highlight the dynamic nature of the casual gaming market in Oceania. For more detailed analysis and data, visit Sensor Tower.